![]() ![]() Jason: We knew from the outset that the new game would be based on the mechanics of WARMACHINE and HORDES. Was that the plan from the beginning or did you consider using a different system first? What was the hardest part of turning a miniatures game into a roleplaying game? Stargazer: From what I’ve seen the rules of WARMACHINE and the roleplaying game are more or less compatible. I’ve now spent over ten years with Privateer and I’ve never looked back. ![]() After years of playing eventually I started writing games, first in my spare time and later professionally. I started as a kid playing whatever roleplaying game I could get my hands on. So please tell us a bit about yourself and how you got into the hobby. It has become a tradition here at Stargazer’s World that I ask a few questions about how you got into gaming first. Thanks again for answering a couple of questions for us. I had the chance to ask Jason Soles, who was Lead Designer for both WARMACHINE and this new game, a couple of questions about their new RPG. For quite some time fans of the original d20-based Iron Kingdoms roleplaying campaign setting have been waiting for a new roleplaying game by Privateer Press and at this year’s GenCon the new Iron Kingdoms roleplaying game made its debut. Today Privateer Press is probably best known for its tabletop miniature game lines. I am not opposed to gaming during the day on a weekend, and that is open to discussion! So far it looks like M or W evenings are best for everyone and our first session is scheduled for next Wednesday, 8/21 at 7PM EST.Back in 2001 a small company called Privateer Press released “The Witchfire Trilogy Book 1: The Longest Night” for D&D 3rd Edition. Outside of gametime the best way to communicate with me directly is email, and I will always try to respond promptly! The one commonality for me running this is that it will almost always be sometime after 5pm EST. It could be that a game never happens on the same day twice, but I'm more concerned with keeping people involved and playing than meeting a strict schedule. What I would like to try is getting everyone to talk about their personal availability on a weekly or semiweekly basis. I'll paste what I posted to my current players : What does "Variable EST Evenings" mean? The biggest hurdle for me when it comes to playing campaigns is maintaining the same availability throughout. The first and foremost thing we're looking for is similar availability. Ok, so I've had one person drop, and will be looking for 1, possibly 2, replacements. Newbies to the system or RPGs in general are welcome! ![]() Looking to start with a variation of the introductory adventure, and hopefully move on to a sandbox / open world style game or a conversion of the Witchfire trilogy a published d20 campaign for the setting. See for yourself: Races: Human, Dwarf, Gobber, Iosan, Nyss, Ogrun, Trollkin Archetypes: Gifted, Intellectual, Mighty, Skilled Careers: Alchemist, Arcane Mechanik, Arcanist, Aristocrat, Bounty Hunter, Cutthroat, Duelist, Explorer, Fell Caller, Field Mechanik, Gun Mage, Highwayman, Investigator, Iron Fang, Knight, Mage Hunter, Man-at-Arms, Military Officer, Pirate, Pistoleer, Priest, Ranger, Rifleman, Soldier, Sorcerer, Spy, Stormblade, Thief, Trencher, Warcaster Long story short, I'd like to run this as a campaign for a handful of players. Character creation is a snap, and because you start with (almost) any combination of two careers there are a lot of options. For those that aren't familiar, the setting has been described as "Gritty Fantasypunk", or steam power and gunpowder meet sword and sorcery. It is a unique system, with statlines and combat encounters similar to the miniatures game. The Iron Kingdoms RPG uses the setting from Privateer Press' Warmachine and Hordes miniature game. ![]()
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